Penerapan Chatbot sebagai Alat Pembelajaran untuk Pengembangan Pendidikan Karakter

Authors

  • Tiara Eka Putri Universitas Bengkulu
  • Gilang Ramadhan Program Studi Informatika, Fakultas Teknik,Universitas Bengkulu

Keywords:

chatbot, CRISPDM, Feed Forward Neural Network

Abstract

SMK Negeri 4 Kota Bengkulu is a state vocational high school located on Enggano Street, Pasar Bengkulu, Sungai Serut District, Bengkulu City. Currently, the learning process at SMK Negeri 4 Kota Bengkulu still utilizes textbooks and modules as learning media. The limited learning media in the learning process has led to a lack of student motivation to learn. Therefore, developing a chatbot as a learning medium for character education materials can help students learn independently and interactively at SMKN 4 Kota Bengkulu. This system development uses the Cross-Industry Standard Process for Data Mining (CRISP-DM) method with a dataset of 912 data, then divided into 85% for training data and 15% for validation data. The architecture used is a feed forward neural network with 100 epochs, achieving an accuracy of 91% and a validation accuracy of 92%.

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Published

2024-06-28

How to Cite

Putri, T. E., & Ramadhan, G. (2024). Penerapan Chatbot sebagai Alat Pembelajaran untuk Pengembangan Pendidikan Karakter. Indonesian Journal of Computer Science and Engineering, 1(01), 32–38. Retrieved from https://rumah-jurnal.com/index.php/ijcse/article/view/72