WIJANARKO, Andang; ERLANSARI, Aan. Gamification on Cybersecurity Awareness Training for Adolescents: A Systematic Literature Review. Indonesian Journal of Computer Science and Engineering, [S. l.], v. 2, n. 02, p. 6–12, 2025. DOI: 10.70656/ijcse.v2i01.490. Disponível em: http://rumah-jurnal.com/index.php/ijcse/article/view/490. Acesso em: 1 aug. 2026.